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CamTalk/frontend/src/lib/websocket.ts

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// ============================================================
// WebSocket 连接管理
// 职责:心跳保活、指数退避重连、类型安全的消息收发
// 来源docs/03-接口文档.md §六 连接管理
// ============================================================
import type { ClientMessage, ServerMessage, WsMessage } from "../types";
// WebSocket 地址:优先使用环境变量,否则基于当前页面地址自动推导
const WS_URL =
import.meta.env.VITE_WS_URL ||
`${window.location.protocol === "https:" ? "wss:" : "ws:"}//${window.location.host}/ws`;
const PING_INTERVAL = 30_000; // 30 秒心跳
const MAX_RECONNECT_DELAY = 30_000; // 最大重连延迟 30 秒
type MessageHandler = (msg: ServerMessage) => void;
type StatusHandler = (status: ConnectionStatus) => void;
export type ConnectionStatus = "connecting" | "connected" | "disconnected";
export class CamTalkWebSocket {
private ws: WebSocket | null = null;
private pingTimer: ReturnType<typeof setInterval> | null = null;
private reconnectAttempt = 0;
private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
private shouldReconnect = true;
private messageHandlers = new Set<MessageHandler>();
private statusHandlers = new Set<StatusHandler>();
private _status: ConnectionStatus = "disconnected";
get status(): ConnectionStatus {
return this._status;
}
/** 注册消息回调 */
onMessage(handler: MessageHandler): () => void {
this.messageHandlers.add(handler);
return () => this.messageHandlers.delete(handler);
}
/** 注册连接状态回调 */
onStatusChange(handler: StatusHandler): () => void {
this.statusHandlers.add(handler);
return () => this.statusHandlers.delete(handler);
}
/** 建立连接 */
connect(): void {
if (this.ws?.readyState === WebSocket.OPEN) return;
this.shouldReconnect = true;
this.setStatus("connecting");
const ws = new WebSocket(WS_URL);
ws.onopen = () => {
this.reconnectAttempt = 0;
this.setStatus("connected");
this.startPing();
};
ws.onmessage = (event) => {
try {
const msg = JSON.parse(event.data) as WsMessage;
// 忽略 pong心跳由服务端自动回复
if (msg.type === "pong") return;
this.messageHandlers.forEach((h) => h(msg as ServerMessage));
} catch {
console.error("[WS] 无法解析消息:", event.data);
}
};
ws.onclose = () => {
this.stopPing();
this.setStatus("disconnected");
if (this.shouldReconnect) {
this.scheduleReconnect();
}
};
ws.onerror = (err) => {
console.error("[WS] 连接错误:", err);
ws.close();
};
this.ws = ws;
}
/** 断开连接,不再自动重连 */
disconnect(): void {
this.shouldReconnect = false;
this.clearTimers();
this.ws?.close();
this.ws = null;
this.setStatus("disconnected");
}
/** 发送客户端消息 */
send(msg: ClientMessage): void {
if (this.ws?.readyState !== WebSocket.OPEN) {
console.warn("[WS] 连接未就绪,消息丢弃:", msg.type);
return;
}
this.ws.send(JSON.stringify(msg));
}
/** 发送 ping 心跳 */
private startPing(): void {
this.stopPing();
this.pingTimer = setInterval(() => {
this.send({ type: "ping" });
}, PING_INTERVAL);
}
private stopPing(): void {
if (this.pingTimer) {
clearInterval(this.pingTimer);
this.pingTimer = null;
}
}
/** 指数退避 + 抖动重连 */
private scheduleReconnect(): void {
const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempt), MAX_RECONNECT_DELAY);
const jitter = Math.random() * 1000;
const totalDelay = delay + jitter;
console.log(`[WS] ${totalDelay.toFixed(0)}ms 后重连 (attempt ${this.reconnectAttempt})`);
this.reconnectTimer = setTimeout(() => {
this.reconnectAttempt++;
this.connect();
}, totalDelay);
}
private setStatus(status: ConnectionStatus): void {
this._status = status;
this.statusHandlers.forEach((h) => h(status));
}
private clearTimers(): void {
this.stopPing();
if (this.reconnectTimer) {
clearTimeout(this.reconnectTimer);
this.reconnectTimer = null;
}
}
}
/** 创建单例实例 */
export const wsClient = new CamTalkWebSocket();