feat: 初始化前端项目,搭建 React + TypeScript + Vite 工程结构
- 创建 Vite + React 18 + TypeScript 项目(严格模式) - 安装 @ricky0123/vad-web、onnxruntime-web、uuid 依赖 - 定义全部 WebSocket 消息类型和数据模型(对齐接口文档) - 实现 WebSocket 连接管理(心跳保活、指数退避重连) - 实现音频编码工具(PCM↔Base64、DataURL 转换) - 创建组件骨架:CameraManager、MicManager、EdgeProcessor、WebSocketManager、ChatPanel、VideoPreview - 实现核心 useVisionSession Hook 骨架 - 配置 ESLint(_前缀变量忽略规则) Co-Authored-By: Claude <noreply@anthropic.com>
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149
frontend/src/lib/websocket.ts
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149
frontend/src/lib/websocket.ts
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// ============================================================
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// WebSocket 连接管理
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// 职责:心跳保活、指数退避重连、类型安全的消息收发
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// 来源:docs/03-接口文档.md §六 连接管理
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// ============================================================
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import type { ClientMessage, ServerMessage, WsMessage } from "../types";
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const WS_URL = "ws://localhost:8080/ws";
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const PING_INTERVAL = 30_000; // 30 秒心跳
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const MAX_RECONNECT_DELAY = 30_000; // 最大重连延迟 30 秒
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type MessageHandler = (msg: ServerMessage) => void;
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type StatusHandler = (status: ConnectionStatus) => void;
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export type ConnectionStatus = "connecting" | "connected" | "disconnected";
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export class CamTalkWebSocket {
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private ws: WebSocket | null = null;
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private pingTimer: ReturnType<typeof setInterval> | null = null;
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private reconnectAttempt = 0;
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private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
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private shouldReconnect = true;
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private messageHandlers = new Set<MessageHandler>();
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private statusHandlers = new Set<StatusHandler>();
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private _status: ConnectionStatus = "disconnected";
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get status(): ConnectionStatus {
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return this._status;
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}
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/** 注册消息回调 */
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onMessage(handler: MessageHandler): () => void {
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this.messageHandlers.add(handler);
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return () => this.messageHandlers.delete(handler);
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}
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/** 注册连接状态回调 */
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onStatusChange(handler: StatusHandler): () => void {
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this.statusHandlers.add(handler);
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return () => this.statusHandlers.delete(handler);
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}
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/** 建立连接 */
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connect(): void {
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if (this.ws?.readyState === WebSocket.OPEN) return;
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this.shouldReconnect = true;
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this.setStatus("connecting");
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const ws = new WebSocket(WS_URL);
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ws.onopen = () => {
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this.reconnectAttempt = 0;
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this.setStatus("connected");
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this.startPing();
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};
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ws.onmessage = (event) => {
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try {
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const msg = JSON.parse(event.data) as WsMessage;
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// 忽略 pong,心跳由服务端自动回复
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if (msg.type === "pong") return;
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this.messageHandlers.forEach((h) => h(msg as ServerMessage));
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} catch {
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console.error("[WS] 无法解析消息:", event.data);
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}
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};
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ws.onclose = () => {
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this.stopPing();
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this.setStatus("disconnected");
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if (this.shouldReconnect) {
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this.scheduleReconnect();
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}
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};
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ws.onerror = (err) => {
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console.error("[WS] 连接错误:", err);
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ws.close();
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};
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this.ws = ws;
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}
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/** 断开连接,不再自动重连 */
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disconnect(): void {
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this.shouldReconnect = false;
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this.clearTimers();
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this.ws?.close();
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this.ws = null;
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this.setStatus("disconnected");
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}
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/** 发送客户端消息 */
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send(msg: ClientMessage): void {
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if (this.ws?.readyState !== WebSocket.OPEN) {
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console.warn("[WS] 连接未就绪,消息丢弃:", msg.type);
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return;
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}
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this.ws.send(JSON.stringify(msg));
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}
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/** 发送 ping 心跳 */
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private startPing(): void {
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this.stopPing();
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this.pingTimer = setInterval(() => {
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this.send({ type: "ping" });
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}, PING_INTERVAL);
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}
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private stopPing(): void {
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if (this.pingTimer) {
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clearInterval(this.pingTimer);
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this.pingTimer = null;
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}
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}
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/** 指数退避 + 抖动重连 */
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private scheduleReconnect(): void {
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const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempt), MAX_RECONNECT_DELAY);
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const jitter = Math.random() * 1000;
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const totalDelay = delay + jitter;
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console.log(`[WS] ${totalDelay.toFixed(0)}ms 后重连 (attempt ${this.reconnectAttempt})`);
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this.reconnectTimer = setTimeout(() => {
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this.reconnectAttempt++;
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this.connect();
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}, totalDelay);
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}
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private setStatus(status: ConnectionStatus): void {
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this._status = status;
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this.statusHandlers.forEach((h) => h(status));
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}
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private clearTimers(): void {
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this.stopPing();
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if (this.reconnectTimer) {
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clearTimeout(this.reconnectTimer);
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this.reconnectTimer = null;
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}
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}
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}
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/** 创建单例实例 */
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export const wsClient = new CamTalkWebSocket();
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