fix: load .env in local development
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@@ -12,9 +12,16 @@ import (
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"os"
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"strconv"
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"time"
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"github.com/joho/godotenv"
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)
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func main() {
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// 加载 .env(本地开发)
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if err := godotenv.Load(); err != nil {
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log.Println(".env not found; continuing")
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}
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// 加载配置
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configPath := os.Getenv("CONFIG_PATH")
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if configPath == "" {
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